
I had to hurry up and get this thing finished for a presentation to incoming grad students at UIUC. Hope you like the inked and colored version!

I had to hurry up and get this thing finished for a presentation to incoming grad students at UIUC. Hope you like the inked and colored version!
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I’m messing around with event driven musical scores for comics; you mouse over the panel and you hear a snippet of music appropriate for that panel. Just a sketch to see if I can get it to work in principal.
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Tagged: hypercomic, music
I thought maybe I’d move back into making hypercomics by starting with some quick, non story-based experiments. Nothing too involved. I got the artwork for my first shot done in two days – all pencil work. Off to a good start. But when I finally put it all in Infinite Canvas, the thing looked like crap. The panel transitions were just clumsy. It didn’t gel.
So here I am redrawing the whole thing, putting on finishes, editing my transitions. This is, like, two weeks later.
For a fairly simple animated transition experiment.
With any luck, I’ll have it ready this weekend. I’ve officially spent too much time on this already. We’ll see if it’s worth it.
*sigh*
Maybe I’m just warming up…
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So, a while back I talked to Markus Muller, the guy who made Infinite Canvas, about the possibility of an update to the program. He let me know that it just doesn’t have the userbase that warrants reworking on it, and that if he did have time to work on it, he’d probably redesign it from the ground up. So this got me thinking, if a new hypercomics program had some features that’d be a boon for guy like us, we could probably get a great deal more users. Infinite Canvas is a great program. It has an amazing and truly infinite canvas, a dead easy to use navigation builder, the ability to make hotspots to create nonlinear stories, control of rotation and speed of the trails, etc… But in the current web environment, it tends to pale.
So I’d like to gather a list of features that would be incredibly useful to a current hypercomics creator, with the hope of putting together an article that would inspire a developer with too much free time to see the value in making such a program. Here’s some features that’d be great to have in such a program:
These are off the top of my head, and I could think of more, but what do you guys think? Let’s hear what you’d like!
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I recorded this for a forthcoming article i’d like to write on the need for a new program like IC. Just showing the programs capabilities with a new comic that i’m working on. (Most of the images are placeholders, currently, cause I haven’t drawn them yet.) However it looks like the compression quality is terrible so I think I’d better re-do it.
(Edit: Egads, that quality is crap. Maybe there’s some settings on Ustream I can mess with…)
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I got inspired by 48 Vignettes and I made a little hypersketch that I eventually want to put into flash.
Sorry it takes so long to show up.
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Tagged: Grant's comics, hypersketch
After a couple of obliquely negative posts which reference some deficiencies in what could be called the “popular face of hypercomics”*, it may be worth pointing out where companies with more resources and clout than us poor schmucks have tried actually gotten the thing right – at least a little (we’re admittedly in a gray area of “comics” so it’s all by degrees here anyway).
In terms of comics form, the Watchmen thing is an admitted disaster. It’s a shame that Warner decided to shred apart a highwatermark of mainstream comics. It’s not anything new, though. This kind of thing has been done to comics before, and done just as poorly (StarWars.com has taken down the travesty of form that was their “motion comic” for the Episode One adaptation but, Ye-Gad that was terrible). But let’s also look to Dark Horse’s repurposing of a Hellboy short for an example of a more understated technique.
We have some of the same features here: cut-up panels, clunky pseudoanimation, annoying score (well, if you can call that a score…), standard fare for this type of thing. But these elements are also used in subtler ways. Voiceovers are left out, preserving the reader’s own “inner voice.” Likewise, sound effects are left to be expressed by text. Something of a sequential panel layout is preserved – and it’s even purposed in a web-friendly format. The big difference, though, is the click-through navigation. The next panel or series of panels won’t appear until you click and tell them to appear. Unlike the Watchmen and Star Wars fiascos, this puppy is read. That’s a major distinction, in my book. That make this a hypercomic and not just bad animation.
There’s a different in intent here. The Watchmen thing is an act of pure hype. Fans have already decided whether or not they’ll watch the movie. What Mignola and Dark Horse did with Hellboy: The Varcolac is more akin to the type of web experiments that we want to attempt, I think.
It’s not a perfect, sure. I’ve got my nitpicks. Sometimes experiments fail.
But it’s nice that someone out there in the mainstream at least made an attempt.
*(my inference only here, Neal)
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(It does have this interesting link to a great example of hypercomics according to their definition)
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The Watchmen is poised to be the biggest comic book movie yet, and the advertising is in full tilt, most notably in this week’s Entertainment Weekly magazine, which is a mag known to be very comics friendly, for it’s regular reviews of new comics, news on creators etc.
This week EW have exclusive rights to advertising The Watchmen Motion comics, which are available through iTunes. So is the headline here: “major film studio, major comics publisher, major digital media supplier and major magazine ALL work together on putting out a hypercomic”?
Uh no. No it’s not.
The first problem is, well it’s not a comic. Or even a hypercomic. It’s a comic who’s artwork has been broken up into tiny chunks and animated, it’s been dissected and pulled out of focus or pushed far into the background. sections of drawings are dragged along the picture plane, to facilitate animation. Pieces of hair are magic wanded out and made to sway in the wind. Broken glass which, in the source material, hang in the air as if caught in a photograph are animated to exit the frame, pink slivers smoothly expanding out of the scene and taking all the energy with them.
So if it’s not a comic, or hypercomic, then maybe at least it’s an animation? Well, in the sense of a dictionary definition yes, it moves. But even here it fails, due to it’s source material. Each scene, cut apart and stitched back together with movement only serve to remind you that it was re-purposed material. You want to pause the thing, to see how well it was drawn. You want to take time out of the temporal mandate that animation serves and pour over the drawings. You want exactly the kind of freedom that visual narratives alone can provide.
In making it an animation they’ve served to make you wish you were reading a comic.
It also suffers all of the usual pains you would expect, a brooding soundtrack with celery-crunching foley sounds, word bubbles with tails that follow the character around the scene, voice actors that read exactly what you’re already taking the time to read, except for when they forget words.
All in all the headline should most likely be, “Major comics publisher and friends take enjoyable and brilliant comic book and ruin it using frankenstein’s methods: Will soon expect you to pay for it”
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